
Iskar likely uses this name as an alias, concealing his true identity as an ancient druid who is also the head of the village of Green Gorge. His race or age is impossible to determine from his appearance: he is always cloaked in a robe adorned with fur and feathers, wears a deer skull on his head, and carries a gnarled staff. The staff seems to serve only as part of his image, as he does not rely on it for support when walking. His speech is sometimes cryptic, and he rarely answers questions directly. Instead, Iskar often responds to a question with another question, which, oddly enough, often helps to clarify matters better than a straightforward answer.
Medium humanoid (Aasimar), lawful neutral
Class: Druid (Circle of Spores)
Race: Aasimar
Age: Unknown
Armor Class: 19 (natural armor and magical effects)
Hit Points: 168 (20d8 + 60)
Speed: 30 ft.
STR 12 (+1) | DEX 14 (+2) | CON 16 (+3) | INT 18 (+4) | WIS 20 (+5) | CHA 18 (+4) |
Skills: Insight +11, Nature +10, Religion +9, Persuasion +8, Athletics +6
Resistances: Necrotic damage, radiant damage
Languages: Common, Celestial, Druidic
Traits
- Aasimar’s Healing Aura: Can cast Lesser Restoration without expending spell slots.
- Symbiotic Connection: Iskar manipulates mushrooms and spores to heal allies or harm enemies, balancing life and death.
- Circle of Spores Mastery: Commands the forces of decay and fungi, using them to control the battlefield.
Druid Spells
Spell Save DC: 19 | Attack Bonus: +11
- Cantrips : Shillelagh, Guidance, Thorn Whip, Resistance
- 1st Level Spells (4 slots): Entangle, Cure Wounds
- 2nd Level Spells (3 slots): Flaming Sphere, Moonbeam
- 3rd Level Spells (3 slots): Plant Growth, Wind Wall
- 4th Level Spells (3 slots): Blight, Polymorph
- 5th Level Spells (3 slots): Wall of Stone, Mass Cure Wounds
- 6th Level Spells (2 slots): Heroes’ Feast, Wall of Thorns
- 7th Level Spells (2 slots): Fire Storm, Plane Shift
- 8th Level Spells (1 slot): Sunburst, Earthquake
- 9th Level Spells (1 slot): Foresight, Shapechange