
Master Kindheart is the head of the Monastery of Balance and a master of martial arts. His name might initially seem ironic, as behind his outward strictness and occasionally sharp demeanor lies a deeply kind and compassionate dwarf.
The perseverance typical of his race, combined with an unrelenting commitment to maintaining balance, makes him a strict but fair leader. He believes that true harmony—between firmness and kindness, strength and compassion—allows the monastery to remain a place of discipline and harmony.
Master Kindheart is not only a teacher but also a symbol of the monastery itself. His personality embodies the idea of Balance, which guides him in all aspects of life. Despite his sternness, the monastery’s students and brothers respect and love him for his wisdom, honesty, and hidden warmth.
In martial arts, he is unmatched. His style combines strength and precision, reminding everyone that true balance is the union of softness and hardness. His perseverance and commitment to principles inspire all who surround him.
If you meet Master Kindheart, be prepared for directness and strictness, but know that behind this exterior lies a dwarf with a big heart, dedicated to protecting balance both within the monastery and beyond.
Medium humanoid (dwarf), neutral good
Class: Monk
Race: Dwarf
Age: Mature
Armor Class: 20 (Dexterity + Wisdom, unarmored)
Hit Points: 136 (17d8 + 34)
Speed: 60 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 14 (+2) | 10 (+0) | 20 (+5) | 12 (+1) |
Skills: Acrobatics +10, Athletics +6, Perception +10, Insight +10
Languages: Common, Dwarvish, Draconic
Traits
- Dwarven Resilience: Advantage on saving throws against poison and resistance to poison damage.
- Martial Arts: Unarmed strikes deal 1d10 damage.
- Unarmored Defense: Armor Class = 10 + Dexterity + Wisdom when unarmored.
- Evasion: Reduces damage from area effects when succeeding on a Dexterity saving throw.
Monk Features
- Flurry of Blows: (Flurry of Blows) Uses 1 Ki point to make two additional unarmed strikes as a bonus action.
- Extra Attack: (Extra Attack) Makes two attacks when taking the Attack action.
- Stunning Strike: (Stunning Strike) Can stun a target that fails a Constitution saving throw (DC 18).
- Diamond Soul: (Diamond Soul) Gains advantage on all saving throws and can reroll a failed saving throw by spending 1 Ki point.
- Empty Body: (Empty Body) Can become invisible for 1 minute and gain resistance to necrotic and force damage.
- Quivering Palm: (Quivering Palm) Uses 3 Ki points to set up a deadly vibration in a creature. If the target fails a Constitution saving throw (DC 18), it dies.
Combat Features
- Number of Attacks:
- Standard attack: 2 strikes.
- With Flurry of Blows: up to 4 strikes per turn.
- Damage:
- Unarmed Strike: 1d10 + 5 (Dexterity).
- Quivering Palm: 10d10 necrotic damage if the target fails the saving throw.
- Movement Speed:
- Increased to 60 ft. due to Unarmored Movement (Unarmored Movement).