
Orilo Stormrider is a goliath wizard who was exiled from her tribe for delving into dangerous magical experiments involving interplanar energy. Her husband Bjorn, refusing to abandon her, left the tribe with her. Together, they settled in a massive cave in the southern part of the northern mountains, where they built a four-tiered tower to live and conduct magical research.
Orilo is determined to uncover the secrets of interplanar magic and use it without limitations. Her mastery is reflected in her spells, which blend defense, control, and destructive power.
Although she tolerates the myconids living in the cave, she finds their presence unappealing. As long as they don’t interfere with her work, she lets them be, but the sight of their colony annoys her.
Currently, Orilo is focused on creating an artifact she calls the Storm Cauldron —a magical cauldron capable of harnessing the energy of storms. She finds the name amusing due to her surname “Stormrider” and the cauldron’s connection to storms.
Medium humanoid (goliath), chaotic neutral
Armor Class: 13 (Mage Armor)
Hit Points: 42 (8d6 + 8)
Speed: 30 ft.
STR 10 (+0) | DEX 14 (+2) | CON 12 (+1) | INT 20 (+5) | WIS 12 (+1) | CHA 14 (+2) |
Skills: Arcana +10, History +8, Deception +6, Perception +4
Resistances: Cold (innate goliath resistance)
Languages: Common, Goliath, Ancient, Infernal
Traits
- Stone’s Endurance (1/short rest): Reduces damage by 1d12 + Constitution modifier.
- Exiled: Orilo was banished from her goliath tribe for dangerous magical experiments involving power from other planes.
- Arcane Hunger: Her desire to draw magic from other planes makes her spells especially potent but potentially unstable.
Wizardry
Spell Save DC: 18 | Attack Bonus: +10
- Cantrips (at will): Fire Bolt, Frostbite, Lightning Bolt, Mage Hand
- 1st Level Spells (4 slots): Shield, Mage Armor, Magic Missile
- 2nd Level Spells (3 slots): Misty Step
- 3rd Level Spells (3 slots): Fireball, Counterspell, Dispel Magic
- 4th Level Spells (3 slots): Greater Invisibility, Control Water