Fasir Ramur is a tabaxi with impeccable posture and a mind as sharp as a blade. For many years, he has served as the steward of the luxurious country club “Luxe Astra,” ensuring every guest experiences an atmosphere of refinement and indulgence. His responsibilities encompass everything from sourcing the finest wines and delicacies to orchestrating exquisite balls and themed evenings, transforming every visit into an unforgettable event.

His appearance is flawless: his sleek fur glistens, his whiskers are neatly trimmed, and he always wears a classic suit of exceptional quality—fabric that seems woven from moonlight, tailored to highlight his slender frame. Fasir’s voice is melodic, carrying a faint purring accent that lends his words an enchanting and persuasive charm.

As a calm and composed individual, he maintains his poise even in the most tense negotiations or unexpected circumstances. Whether resolving conflicts among guests or addressing unforeseen challenges, Fasir’s gentle tone and warm smile disarm others, subtly steering situations to his advantage.

Fasir arrived at “Luxe Astra” as a teenager, escaping the harsh streets of Stellar Tower, where he survived through petty theft and street performances. It was in those shadowed alleys that he learned to think on his feet, evade danger, and master the art of persuasion. Now, with the wisdom of experience and natural grace, he wields his agility and cunning as his greatest strengths—skillfully outsmarting, deceiving, or charming anyone who might stand in his way.

Such is Fasir Ramur—a courteous, elegant, and cunning master of intrigue, the patron of refined pleasures at “Luxe Astra,” and a discreet orchestrator of invisible threads that bind the guests of this distinguished establishment.

Medium humanoid (Tabaxi), neutral

Class: Bard / Rogue
Race: Tabaxi
Age: 35 years

Armor Class: 15 (Dexterity + leather armor)
Hit Points: 60 (6d8 + 18)
Speed: 30 ft.

STRDEXCONINTWISCHA
10 (+0)18 (+4)14 (+2)12 (+1)12 (+1)16 (+3)

Skills: Acrobatics +8, Persuasion +6, Deception +7, Perception +5, Sleight of Hand +9
Languages: Common, Tabaxi, Elvish, Infernal


Traits

  • Feline Agility: Fasir can double his movement speed for 1 turn.
  • Natural Charm: Gains advantage on Persuasion and Deception checks when interacting with humanoids.
  • Master of Diplomacy: Can defuse conflicts by convincing both parties to come to an agreement through speech.

Bardic Magic

Spell Save DC: 14 | Attack Bonus: +6


Combat Features

  • Sneak Attack: Deals an extra 2d6 damage when attacking with advantage or if the target is engaged with another creature.
  • Expertise: Doubles proficiency bonus for Sleight of Hand and Deception.
  • Evasion: Reduces damage from area effects or spells when succeeding on a Dexterity saving throw.