“You may hate. You may resist. But you will obey.”

Type: Magical Item (Cursed), Rare
Attunement: Not required (automatically activates upon wearing)

Description:

The Slave Collar is a symbol of submission in Dergorai, a magical artifact that every slave must wear if their masters wish to maintain control. There is no ransom, no removal, and no unlocking—the collar fuses with the flesh, leaving a scar even after removal.

Forged from dark, grim metal fused with Living Crystal, it glows with a faint, suppressive light that drains the will of its wearer. Delicate runic lines cover its surface, pulsating with a dim crimson glow that intensifies upon activation.

Curse:

  • The collar cannot be removed by normal means.
  • Attempting to destroy the collar is lethal for the wearer—they take 6d10 necrotic damage.
  • Only powerful magic (Wish spell or divine intervention) can permanently sever its connection.

Collar Effects:

Forced Obedience:

  • Any command spoken in the Duergar language (or by a duergar) must be obeyed.
  • If the slave resists, they must make a Wisdom saving throw (DC 10).
  • On a failure, they instantly comply, regardless of their will.
  • On a success, they can resist but suffer 1d6 psychic damage due to searing pain.

Brand of Submission:

  • The collar fuses with the flesh and cannot be removed by normal means.
  • Any attempt to break it fails, and the collar sends a magical signal to the master.

Master’s Mark:

  • The collar’s master always knows the exact location of the slave as long as the collar is worn.
  • Detection radius: 10 miles (though in Dergorai, arcane amplifiers enhance this range significantly).
  • Some guards use magical compasses to track the wearer’s precise position.

Voice of the Master:

  • The master can transmit verbal commands remotely through the collar.
  • The slave hears the order directly in their mind, even if they are miles away from their master.