
The Horned One towers over ordinary trolls, embodying a chaotic blend of strength and terror. His entire body is covered in countless horns, fangs, and bony protrusions growing in random patterns, as though nature itself had abandoned symmetry in his creation. These jagged formations are as sharp as blades, and every movement of the Horned One seems to promise destruction.
Mutations have ravaged his form, leaving him with additional maws—one massive mouth on his abdomen and several smaller ones on his arms. These grotesque features enable him to devour living creatures, consuming them entirely in a single motion. His weapon of choice is a colossal warhammer, scarred by countless battles and seemingly forged for giants. In his hands, it moves with terrifying ease, delivering devastating blows.
Despite his monstrous appearance, the Horned One possesses an intelligence rarely seen in his kind. He adheres to an unusual philosophy: he will only consume those he deems smarter than himself. This peculiar belief may have driven him to develop a sharp, tactical mind. His speech and demeanor carry a strange mix of primal savagery and calculated cunning, leaving little doubt that he is a predator who carefully selects his prey.
Every step he takes echoes with ominous weight, and his thunderous voice reverberates like a storm rolling over mountain peaks. Even the bravest warriors feel an oppressive weight in his presence, as his horned shadow looms over them—a harbinger of their potential doom.
Race: Troll
Type: Large Monstrosity
Armor Class: 17 (natural armor, bony growths)
Hit Points: 230 (20d10 + 100)
Speed: 30 feet
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
24 (+7) | 14 (+2) | 20 (+5) | 12 (+1) | 10 (+0) | 8 (-1) |
Skills: Athletics +10, Insight +3, Intimidation +3
Languages: Common, Trollish
Immunities: Cold
Resistances: Slashing and piercing damage from nonmagical attacks
Features
Regeneration: The Horned One regains 20 hit points at the start of his turn unless he took fire or acid damage in the previous round.
Devouring Maw: The Horned One can use one of his additional maws to devour a living creature no larger than himself. The target must be stunned, paralyzed, or grappled. A devoured creature is instantly killed, and the Horned One regains hit points equal to half the creature’s maximum hit points.
Bony Growths: The Horned One’s body is covered in sharp horns and spikes. If a creature misses him with a melee attack, it takes 2d8 piercing damage.
Troll’s Intelligence: The Horned One possesses an unusually high intelligence for his kind, allowing him to use complex strategies in combat. He avoids reckless aggression and prefers to weaken his enemies before striking.
Attacks
Multiattack: The Horned One makes three attacks on his turn: two with his hammer and one with his maw.
Hammer Strike:
- Melee Weapon Attack: +10 to hit, reach 10 feet
- Damage: 3d12 + 7 bludgeoning damage
Maw Attack:
- Melee Weapon Attack: +10 to hit, reach 5 feet
- Damage: 2d10 + 7 piercing damage
Devour (Recharge 5-6): The Horned One devours a creature using one of his additional maws. This action restores hit points equal to 50% of the creature’s maximum health.
Legendary Actions
The Horned One can take up to 3 legendary actions per round, choosing one of the following options:
- Bony Projectile (1 action): The Horned One launches one of his bony spikes at a target within 60 feet. Damage: 2d10 + 4 piercing damage.
- Thunderous Slam (2 actions): The Horned One slams his hammer into the ground, creating a shockwave. All creatures within a 15-foot radius must succeed on a DC 17 Dexterity saving throw or be knocked prone.
- Enhanced Regeneration (3 actions): The Horned One instantly regains 40 hit points, even if he has taken fire or acid damage.