
Karm Viron is a tall, nearly two-meter man with a powerful, broad-shouldered figure, revealing him as a battle-hardened warrior. His face is lined with a network of wrinkles that speak of long years spent in battles and journeys. A thick beard and the stern gaze of his deep brown eyes make him even more imposing. Despite his age and weariness, he still appears as someone capable of crushing an enemy with a single blow.
He wears a simple yet remarkably clean long shirt that reaches his knees. There’s nothing militaristic or aggressive about this modest attire, but it’s clear from his bearing that his past is full of battles. His movements are smooth and confident, like those of someone accustomed to being ever-ready for combat.
Once a skilled adventurer known for his feats across various parts of the world, he later dedicated himself to the city watch, protecting law and order. Now, he leads a small settlement where the entire population depends on his wisdom and resolve. Years as a watchman taught him to strictly follow the law, but recent events have made him question his beliefs. Now, he is willing to take extreme measures to save his village, even if it means compromising his principles.
In his gaze, you can see the weight of responsibility and regret for the actions he’s had to take. He doesn’t hide the truth, yet he doesn’t rush to share every detail. His voice is low and hoarse, yet it carries respect for those who listen to him. You understand that this man isn’t accustomed to scheming or deception but is prepared to do whatever is necessary for his people.
The players feel they are facing a man who, despite the circumstances, still remains a noble warrior at heart, willing to give everything to protect those he holds dear.
Medium humanoid (human), lawful neutral
Class: Fighter
Race: Human
Age: 55 years
Armor Class: 16 (chainmail, Dexterity +2)
Hit Points: 152 (15d10 + 45)
Speed: 30 ft.
STR 18 (+4) | DEX 14 (+2) | CON 16 (+3) | INT 12 (+1) | WIS 14 (+2) | CHA 12 (+1) |
Skills: Athletics +8, Insight +6, History +4, Persuasion +4
Languages: Common, Ancient
Combat Features
- Great Weapon Fighting (Fighting Style):
- Reroll damage dice results of 1 or 2.
- Can use a bonus action to make an additional attack if a previous attack reduces an enemy to 0 HP or kills them.
- Extra Attack: (Extra Attack) Karm attacks three times when using the Attack action.
- Action Surge: (Action Surge) Once per short rest, he can take an additional action on his turn.
- Improved Critical: (Improved Critical) Karm scores a critical hit on a roll of 19–20.
- Relentless Attacker: When scoring a critical hit, Karm deals an additional 1d6 damage.
- Indomitable: (Indomitable) He can reroll a failed saving throw up to three times per long rest.
Weapons and Damage
- Two-Handed Sword “Justice” (Greatsword):
- Attack: +9 to hit
- Damage: 2d6 + 4 (slashing damage)
- Feature: Critical hits on 19–20, additional 1d6 damage on critical strikes.
- Battle Axe (Backup Weapon):
- Attack: +9 to hit
- Damage: 1d10 + 4 (slashing damage, two-handed).
Combat Abilities
- Three Attacks Per Turn: Karm makes three attacks when taking the Attack action.
- Action Surge: He can take an additional action on his turn, making three more attacks.
- Critical Damage Bonus: On a critical hit, he deals an additional 1d6 damage.
- Relentless Charge: If Karm kills an enemy, he can use a bonus action to move and attack another target.
- Leader’s Resilience: Allies within 10 feet of Karm gain a +2 bonus to saving throws against fear.