
Amid the mighty warrior fortresses and the rigid solemnity of Dergorai’s temples, there is a place where darkness, whispers, and gold reign supreme. The District of Nocturnal Pacts is the heart of shadowy politics, espionage, illicit dealings, and hidden power. Here, the interests of smugglers, assassins, mercenaries, and information brokers intertwine.
Unlike other districts, loud clashes of steel and open displays of force are not welcomed here. Instead, the true power lies in the art of intrigue, the deftness of words, and the precision of a strike delivered at the perfect moment. Open violence is rare in the streets—enemies vanish without a trace, and merchants who attempt deception suddenly find themselves in chains.
This is not just a criminal quarter; it is a place where fates are decided in the shadows, where information is more valuable than gold, and where the laws of Dergorai are replaced by the agreements of those who hold real power.
Atmosphere and Sounds
Silence here is never empty—it is tense. Unlike the bustling markets and temple hymns, conversations are held in hushed tones, packages are exchanged in concealed sleeves, and messages are relayed through networks of trusted couriers.
The light is flickering and unreliable—lanterns are veiled by magical shadows, narrow alleyways are cloaked in eternal twilight, and the dim glow of oil lamps casts trembling silhouettes upon the walls. The pathways are tight, the rooftops loom low, creating the eerie sensation that the city itself is watching you.
The smells are sharp and layered—a mix of bitter tobacco, the damp staleness of underground tunnels, the spicy aroma of rare herbs, and the metallic scent of coins passing from hand to hand.
Shouts are absent here, but the sound of shifting figures, the faint clink of concealed blades, and the occasional distant chuckle weave an atmosphere that makes outsiders uneasy.
Structure of the District of Nocturnal Pacts
This district is divided into several key zones, each playing a crucial role in Dergorai’s underworld:
- The Black Markets – A network of hidden shops where forbidden goods are sold, ranging from poisons to rare magical artifacts.
- The Wharf of Shadows – A hub for smugglers and secret couriers who transfer vital cargo through an underground tunnel system.
- The Faceless Guild – A stronghold of professional spies and assassins who trade not only in lives but also in information.
- The Square of Forgotten Names – A neutral ground for negotiations, where contracts are made, alliances are forged, and betrayals are sealed.
- The Rat Warrens – A tangled web of hidden passages and safe houses where those seeking to disappear forever can find refuge.
Notable Establishments and Their Owners
“The Last Breath” – The Tavern of Poisons and Deals
“If someone wants to poison you—they will buy the poison here.”
This is not just a tavern but a meeting place for poisoners, mercenaries, and those searching for rare alchemical concoctions. Standard ale is not served here—everything poured into a cup is double-checked.
Owner: Syndra “The Dark Kiss”
Syndra is a legendary poisoner, unmatched in the art of silent assassination. Her drinks can either ease pain… or send one to the gods without a sound.
“The Broken Blade” – The Weapon Shop of Shadow Assassins
“You will never see its blade—if you do, you are already dead.”
This shop specializes in the most exquisite weapons for silent killings—reflectionless daggers, venom-coated blades, and throwing needles that dissolve after striking their target.
Owner: Drax “The Silent”
Drax is a rogue weaponsmith who forges tools designed solely for murder. He will not sell his wares to just anyone—you must prove you know how to use them.
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Tavern “The Last Scream” | At the edge of the Nocturnal Pacts district, where... Show full |
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Tavern “The Shadow of the Rock” | Hidden among the stone alleys of the Nocturnal Pac... Show full |