At the edge of the Nocturnal Pacts district, where darkness grips the streets in its icy embrace and the walls are soaked with whispers of fear, stands The Last Scream—a tavern where people enter without names and, perhaps, never leave. No songs are sung here, no rivers of ale flow freely, and no arguments are spoken loudly—for those who raise their voice soon lose it.

This establishment bears its name for a reason. Legends say that long ago, a slave who dared to challenge his master was executed here. His scream was the last sound the walls heard before his blood stained the stone floor. Since then, this place has gained a grim reputation, becoming a refuge for the most ruthless souls of Dergorai.

Those who come here do not seek pleasure. Mercenaries, executioners, slavers, deserters, and shadow brokers gather here to discuss dirty deals, recruit fighters, and set prices on the lives of others. A deal made in The Last Scream is unbreakable, and those who betray the tavern’s masters soon find themselves as merchandise at the nearest auction.

Atmosphere and Interior

The moment you step into The Last Scream, the first thing that strikes your senses is the stench of blood, soot, and cheap alcohol. The stone walls are covered in dark stains, and the low ceiling presses down on the mind, as if the very rock seeks to pull you into its depths. Light is scarce, with only red magical lanterns casting eerie shadows on the floor, resembling pools of blood.

The tavern is divided into several sections:

  • Drinking Hall – Long, rough-hewn stone tables, their surfaces scarred with knife marks and scorched branding symbols.
  • Stone Arena – A pit-like area where slaves are forced to fight, or where disputes are settled through bloody duels.
  • Rooms of Silence – Backrooms with no windows and thick doors, where the filthiest deals are made.
  • Branding Hearth – A wall lined with glowing metal brands, ready to mark the flesh of those who break their contracts as traitors.

There is no loud conversation here. The dull thud of fists, the clink of mugs, the occasional hoarse order—and the sudden screams of those who dared to say too much.

Tavern Menu

This place does not waste time on fine cuisine. Everything here is designed to keep one strong, numb the pain, and stay conscious.

  • Black Mark – A strong, dark ale that soothes pain more than it brings pleasure.
  • Slave’s Tears – A tincture made from poisonous mushrooms, granting temporary immunity to pain.
  • Wretched Share – Rotten meat in a hot broth—those who eat it are either starving or have long lost their taste for life.
  • Gladiator’s Brew – Boiled meat in blood, infused with alchemical reagents to ignite rage before battle.

The Last Scream is not just a tavern—it is a grim symbol of the hopelessness and cruelty of Dergorai. There is no laughter here, no joy—only lives, deals, and fates being decided. Every scream that echoes within these walls becomes part of its dark history.

Notable NPCs

Sindra “Dark Kiss” – tavern keeper

“If you can’t swallow your fear—get out.”

Sindra is a renowned poisoner, unmatched in the art of silent killing. Her drinks can ease your pain… or send you to the gods without a sound.

Vilkza “The Pale” – Fight Organizer

“Your life is worth less than you think.”

Vilkza is a rogue with skin so pale it looks as if she was pulled from the shadows. Her eyes never blink, and no one has ever heard her footsteps. She organizes the fights, sells gladiator slaves, and hunts down those who have “disappeared.”